"What if the maps on a tower defense game was procedurally generated?" That is the main concept of the game.

[Caution]
It seems that the browser version does not seem to hold up in the later rounds of the game and I would recommend you use the windows version of it.

Controls
Mouse: Moving to the sides of the screen will pan the camera in that direction. Scrolling up and down on the mouse wheel will zoom in and out.
Number Keys: Placement of the tower in your load out
Q - Upgrade currently selected tower
E - Sell currently selected tower
P - Pause/Resume


Development

This game is no longer will continue being updated. Thank you so much to everyone who has supported this game.

Project Repository
This project is on GitHub and any support for the game would be greatly appreciated!
GitHub: https://github.com/UnscriptedLogic/unity-game-GLProject2022

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorUnscriptedLogic
GenreStrategy
Made withUnity
TagsLow-poly, Open Source, Procedural Generation, Tower Defense, Unity

Download

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Click download now to get access to the following files:

UnnamedTDv0-0-7a_Windows.zip 36 MB

Development log

Comments

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Damn why do you guys keep playing this game. Do y'all want an update or something?

(+1)

I played the latest update and it’s been getting more and more fun :D

A few comments:

  • I think the Loading Screen messages go off too fast, so perhaps like a “Click to Continue” would be nice so I can read the messages

  • The sell button takes the width of the Buy/Sell button after fully upgrading, which can be a little annoying when you are trying to spam “Buy” to get the last upgrade as fast as possible, since you might accidentally sell it the moment you upgrade.

  • The new slime enemies are nice but I found that my units always hit the first enemy, which may not be effective since I sometimes want them to target the strongest ones. Maybe a targeting system would be nice?

  • Not sure how difficult it would be, but it would be nice to have a Seed to generate the same maps if I would like to play with the same generated terrain.

The game is getting more and more fun, I wish you all the best in your development and I’m looking forward to more updates :D

I am really really happy that you are enjoying the game!

Your comments regarding the game is greatly appreciated! Thank you for taking the time to notice and write these down.

- The entire map generation is dependent on a single number so yes 'Set Seed Generation' is definitely possible and I will put it in the game.

- Slime enemies are by design one of the more irritating units to deal with in the game and besides spamming Torches, there isn't a real way to take them down. A targeting system would really help and I think that's a very good suggestion. (My dad has been malding over the slimes LOL)

- The sell button taking up the entirety of the window is something I will rectify ASAP. I agree that it's painful to deal with unintentionally selling the tower and losing money.

- I recently optimized the map gen so it loads faster than normal. I will add another prompt before entering the actual game so you can read them.

Thank you once again for everything you've done. :D

This game looks interesting as a starting point! :D Hope to see more updates as it develops on. Just a small bug with the UI scaling when not playing in Fullscreen, just thought you might want to know that

Holy shit. Thank you so much for the support.

Ah, it seems I missed out the UI scaling issue. Thank you for letting me know! Also thank you for always play-testing my games. Means a lot to me.