[V0.0.5d] Accounts, State Persistancy and Your Feedback!


I greet you with great enthusiasm that my first game with proper leader boards and state persistancy is now live! :D

Changes:

  • Accounts
    • Guest Accounts
      • No syncing across devices
    • Email/Password Accounts
      • Coming soon!
  • State Persistence
    • Saving of data
      • Wins/Losses
      • Games Played
      • Highest Round
  • Leader Boards - 2 new leader boards
    • Game Beaten With Tower Count
      • A leader board where you can compare how many towers you used when you've completed a game. The lower the better!
    • Highest Round
      • As simple as it sounds. The highest round you've achieved.
  • Wave System
    • Added Fast Green Boss.
    • Shortened Wave 14.
    • Modified Last Wave
  • Main Screen
    • Looks a lot better now. Static screen no more!
  • Platform Support - Windows and Mac*
    • *Mac may not work as intended. Please do let me know if there are issues.
  • Your Feedback
    • Upgrade button no longer disappears when at full upgrade. Just becomes a non interactable object.
    • Tower range visualizer is now dimmer to be easier on the eyes.
    • Placing down new towers will now automatically inspect that tower
    • Set Seed Generation - current seed of the game is displayed in the pause menu
    • Health bar smoothing shortened. - This is in response to people wanting a more clearer picture to the damage being dealt
    • Slime Units no longer jump forward when splitting down to its smaller variants - My apologies to those who lost because the slime unit jumped into the home base
    • Key binds!
      • [1, 2, 3] for placing new towers
      • [Q] for Upgrading selected tower
      • [E] for Selling selected tower
      • [P] for pausing the game

Files

UnnamedTDv0-0-5a_Mac.zip 29 MB
Jun 24, 2022
UnnamedTDv0-0-5d_Windows.zip 33 MB
Jun 24, 2022
UnnamedTDv0-0-5d_Web.zip Play in browser
Jun 24, 2022

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