[V0.0.2] Scorching Update
UnnamedTD » Devlog
Changes
- Main Screen
- Tower load out page
- View tower stats and add them to the load out
- Tower load out page
- Game
- Enemies
- Slime Units
- Splits into smaller slime units as they die
- Lava Units
- High health
- Immune to burn damage
- Slime Units
- Towers
- Added Torch
- Torch is a tower that inflicts burning damage to nearby enemies by shooting out fire balls around it. The tower does not deal any initial damage but relies on its burning effects to incinerate groups of enemies at once.
- Updated Rifler
- Added an upgrade to Rifler called 'Bullet Fury Firearm (BFF)' which has an dramatic increase in damage and fire rate.
- Adjusted the visuals with the new upgrade
- Added Torch
- Waves
- Wave cap increased to 20 to accommodate the new enemies
- Status Effects
- Burn (Puts a red and orange square particle on enemies to indicate the burning effect)
- Has 3 factors. Damage, Duration and Tick.
- Damage - how much damage they take per tick
- Duration - how long the duration of the effect lasts
- Tick - seconds between damages.
- Has 3 factors. Damage, Duration and Tick.
- Burn (Puts a red and orange square particle on enemies to indicate the burning effect)
- Enemies
Files
UnnamedTDv0-0-2.zip Play in browser
Jun 18, 2022
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UnnamedTD
Procedurally Generated Tower Defense Maps
Status | Released |
Author | UnscriptedLogic |
Genre | Strategy |
Tags | Low-poly, Open Source, Procedural Generation, Tower Defense, Unity |
More posts
- To that 1 person who keeps playing this gameDec 08, 2023
- Wave 25/25 Completed! [Final DevLog]Jan 17, 2023
- [V0.0.7] Higher speeds, Elevated Towers, Lower TemperaturesJul 10, 2022
- [V0.0.6] Leaderboard Fixes, Scout Tower Rework, Biome ChangerJun 26, 2022
- [V0.0.5d] Accounts, State Persistancy and Your Feedback!Jun 24, 2022
- [V0.0.1] Theme UpdateJun 10, 2022
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