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Desolite Tanks 2022
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Devlog
[V1.2.4] Uncharted Waters. Minor Adjustments
April 26, 2022
by
UnscriptedLogic
Changes: Main Menu revamped. Experience Levels Taking damage now flashes white. It seems that I am procrastinating on school work again and working on my games. I have recently started creating small...
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[V1.2.3] Sniper Tank, Graphics, Behaviour Update
April 10, 2022
by
UnscriptedLogic
Changes: Start Menu Added 'Sniper Tank' and 'Great Bore Tank' icons Survival Reinforced Wall minimum damage to break raised from 2 -> 4 Added the Sniper tank Health: 2 Speed: 1 Damage: 4 Damage type:...
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[V1.2.0/V1.2.1] Minor Graphics and Polish
April 07, 2022
by
UnscriptedLogic
Changes: Start Menu Increased user interface canvas size to 1920x1080 for crispier text Disabled 'Details' page due to canvas re scaling Removed 'Leader boards' page since there is no use for it yet M...
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[v1.1.0] Bore Tank, Minor Bugs, Respawn Invincibility
March 17, 2022
by
UnscriptedLogic
#Weekly Update
Added a new tank that carves its own path on the map. Minor fixes with the [Invincibility] and [Home-Base Fortify] power ups [Bore Tank] A very slow moving tank with 10 points of health that destroys...
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[V1.0.1] Web Build!
March 12, 2022
by
UnscriptedLogic
#Weekly Update
Here I gave building to WebGL a try and it seems to work wonders. My high-score seemed to be caching on my end so I hope that for the user's end it caches as well. Here are some minor tweaks to the ga...
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[V1.0.0] Cleaner structures
March 06, 2022
by
UnscriptedLogic
#Tank Arena
This update saw a rework and clean up of majority of the scripts using Semaphores to initialize scripts in the correct order. Here are some of the things I have added to the game: 4 New Maps Map Selec...
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