[v0.0.2] Laying Foundations
Hello again! I've come with... a rather lame update. Yes as the title suggests, its a kind of quality of life and miscellaneous update. Loading screens, health bars, bug fixes, UI and what not. Here's a list of what has changed:
[Generic]
- Better update log visual
- Re designed map theme (Ruins)
- Minor environemntal adjustments
- Font size change for readability
[Mechanic]
- Inspect works on all units and some debris
- Unit Abilities (woah) - enemies now have programming logic for them to hold abilities
- New Enemy Unit: ConeHeads (has passive ability [VLC])
[Balances]
- Archer's last passive [Tipped Arrows] recieved a debuff, decreasing it's damage per meter from 50/100/150/200 to 50/75/100/150
- Big Zombie recieved a buff, increasing its health from 500 - 800 and it's movement speed from 0.25 - 0.3
[Fixes]
- Tower passive abilities no longer re-apply their stats when upgrading
- Range visual no longer displays wrong range when inspecting a unit and then buying a tower.
[Removed]
- removed old map debris. Replaced with new ones
I'm afraid that's all the content I have for this update but now that there's a solid foundation in place, next update should be a little more exciting! You can check out my realtime development board in the main game description to see what's up next or even leave some comments about the stuff I'm adding right into the board. Let's hear your ideas!
Files
Get UnnamedTD 2 [Early Access]
UnnamedTD 2 [Early Access]
Procedurally Generated Tower Defense Maps
Status | In development |
Author | UnscriptedLogic |
Genre | Strategy |
Tags | Procedural Generation, Tower Defense, Unity, unnamedtd, unscriptedlogic |
Languages | English |
More posts
- [v0.0.3] Setting The ToneMay 28, 2023
- [v0.0.1] From The Ground UpMay 10, 2023
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